![]() One adaptation is eye sensitivity with huge delay, like day/night, while faster aperture is for local low range changes at average same time of the day (i don't know how to describe in english). Aperture brightness modification is not recommended, because adaptation is already do that, but if someone wish to remove adaptation or make two adaptations together - go on. In implemented example this texture do not adjust brightness, but just transfer information to other shaders to let them do changes accordingly. Aperture texture is made for those modders, who want to try modify it on the fly depending from screen brightness, like automatic camera mode. Sensor size and aperture size are the same factors, but separated to mimic cameras, both affect range of bokeh circle on screen.Īperture time have nothing in common with focusing time. For example you are looking through fence, this controls if focusing will happen on fense or on objects behind it. ![]() Dof parameters are local declared via annotations and not forced from the mod or enbseries.ini.ĮFocusingSensitivity (sensitivity to nearest) means that any small objects closer to camera will be ignored or not. Dof and all other shaders are made only as examples, you need to ignore parameters which are not global of the game or the mod.
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